Saturday, 30 June 2012

Phil’s Adventures with his Raspberry Pi: Part Three

Following part one of my story - http://it-is-phil-time.blogspot.com/2012/06/phils-adventures-with-his-raspberry-pi.html - and part two - http://it-is-phil-time.blogspot.com/2012/06/phils-adventures-with-his-raspberry-pi_04.html - it’s time to pick up the story.

Having failed to successfully connect my Raspberry Pi up to a standard VGA monitor, which is very disappointing, and then having purchased an adaptor that failed to work (thankfully Amazon have refunded me) I have dived into the deep end and purchased a cheap – but still £120 – monitor that accepts a HDMI input and – voila – I now have a monitor that accepts the signal of the Raspberry Pi and works in my parent’s music room. Problem overcome even at a financial cost of four times what I paid for the computer.

To bring everyone up to speed my plan is to replace my parent’s aging PC in the music room with this to play out music quickly and easily. Sadly at the moment it’s turning out to be neither. I am still waiting for the Pi case I ordered a few weeks ago which is now in the processing stage so hopefully should be here soon but I have come across an even bigger problem: I can’t get any sound of it.

I’ve tried playing both MP3s and WAVs through its inbuilt LX Music player, both from files on an external hard drive, USB stick and the SD card itself but all to no avail. I’m not getting any sound out of the HDMI – though I don’t think the monitor has speakers so that’s not surprising – but neither am I getting it out of the 3.5mm jack port into my stereo.

Now it’s a cheap computer and I’m no expert in this side of computing but it’s frustrating me that six weeks on its been nothing but a struggle to get images and sound out of the device, which is surely the very basics you’d expect from a computer. I fear that it’s just too problematic compared to the BBC Micro and Acorn computers I used as a youngster and I question whether it’s really the platform to be a good starting point for young people hoping to get into the world of computer programming. Or maybe I’m missing the point and all these struggles are actually a realistic recreation of the world of software development?

If anyone can point me in the right direction of where I’m going wrong regarding the lack of sound output I’d be very grateful. In the meantime I shall soldier on with trying to get it to work in a project that has turned from potential to frustrating disappointment...

Help please!

Wednesday, 27 June 2012

Cofilmic Films: My Thoughts

Today Liam and myself headed to the Cofilmic event at the Gumption Centre which was an interesting six hour event where we saw some interesting improvisation, heard some poetry and scripts acted out, and heard from people involved in the comedy world, as well as having the chance to ask questions and hobnob and get some good contacts for learning more about the art of scriptwriting. Oh, and some Southern Comfort. We also got to see a selection of films that have won competitions or been nominated. But which were the best in my opinion? Coffee

A very short sketch but a great way to start the film showing as the joke is a very good twist on a familiar scene often seen in sitcoms and other shows. (8/10) Truth Prism

Both mine and Liam’s favourite film don’t let its boring title put you off. This spoof documentary is up there with ‘Look Around You’ in the humour stakes and was the only film to have everyone in the audience laughing all the way through. Very well put together with some good pay-offs. (9/10) Publishing A Piece

A short piece and one that doesn’t show off how funny it’ll become in the first thirty seconds. The reader’s face after his final guess in the main sequence is corking as the camera holds on him and it’s a brilliant piece of delivery from both leads. (8/10) We Are What We Drink

A beautifully shot and composed film with a great pay-off line but the direction it was going in was obvious as soon as the customers enter the coffee shop and the ending is disappointing as it just repeats the joke and I wanted retribution for the lead, but the concept is great and well-acted by all involved. (7/10) Boxed

A pilot for a sitcom I’d want to watch, it’s a little bit scattergun in the first half with a series of scenes that sometimes don’t connect but the final half is fun and the main two characters are well drawn, with some funny scenes. (6/10) Ball Street

One of my least favourites, the South Park animation style has its moments and there are some funny surreal sections based around Philip the cat but overall it’s a little bit uneven for my liking, but if you like your animation wacky and off the wall then you’ll enjoy this. (5/10) The Bronte Sisters

A film that is better than you first think with some Two Ronnies style misheard words, the ending isn’t a particular fun payoff but the explanations behind the weird titles are great with some memorable moments from the ‘moor’ bits to Anne’s head. (6/10) Buzz Dish

Another sitcom pilot, featuring Dave Spikey, the co-writer, in a small role, certainly has a range of interesting characters and set-ups with some good funny moments but it does, until nearer the end, seem like a collection of unconnected sketches shoe-horned together. (5/10) The Office Orphan

A great premise and well-acted and shot with a neat end, but not as overtly funny as many of the other pieces. (6/10)

Sadly my scripts didn’t get into the top three of the competition but there’s certainly inspiration above to help me improve my own writing!

Saturday, 16 June 2012

Has The Tomb Raider Series Lost Its Way?

In a big coo of publicity for upcoming ‘Tomb Raider’ prequel ‘Crossroads’, or whatever it will be called (surely not that, unless it features bad acting and wobbly sets) has been all over the news (for instance see http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/crystal-dynamics-release-tomb-raider-rape-clarification-statement-7854068.html as one of many examples) after it was suggested on one website that Lara, seen in the game as a young inexperienced adventurer before all her big adventures, is threatened with rape before escaping which helps build her into the balls-to-the-wall Tomb Raider we know her as later. Now it seems to be coming out that this isn’t the case and the words of the website were ill chosen, but this aside has the series of video games, like Lara in a maze of tunnels and passage-ways leading to a room of treasure, lots its way?

I have played ‘Tomb Raider’ since the original 1996 game, and have played each entry in the series on one format or another aside from the handheld ones and have to say that none of the games have truly captured the magic of the series after Core Design lost the franchise after ‘The Angel of Darkness’ that was, yes, difficult to play control-wise but certainly more interesting than what has come after.

Though each game has improved ten-fold with the graphics and scope, in my opinion the heart of the games have gone. On both ‘Legend’ and ‘Underworld’ out has gone the exploration, the puzzle-solving and the general wonder and in has come a more gun-toting focus and a lack of magic. Even the original game re-imagined under the banner of ‘Anniversary’ was only good in seeing the original areas rendered in modern graphics.

Sure there may be a level of rose-tinted glasses here with games you grew up with always having a special place in your heart, and re-playing the originals now is a pain on the eyes due to the swift advancement in graphics, but I just don’t enjoy the Crystal Dynamics-created games as much as the old ones and I think it shows with their confusing plotting.

The original six games – 1, 2, 3, The Last Revelation, Chronicles and Angel of Darkness – all had the same continual storyline and built on the mythology but since then thanks to the reboot, the two movies and now another reboot coming next year, Lara’s past and upbringing is now muddy than the tombs she visits. It’s almost as if they’re stumbling blindly from one game to another to see what works and not, meanwhile dragging the once respected franchise down.

One classic example is about her parents. Did they die in a plane crash which led to her becoming the Tomb Raider? Or was her father alive like in the film and the later games? Or was her mother whisked away by supernatural forces to Avalon?

Did she become a Tomb Raider under the privileged tuition of Vernon Von Croy or because she had to learn to survive by being stranded on an island? I just don’t know any more.

And how can the original Natla-based story fit both the plot continuity of the original six games and the newer three games? Am I just being anal in trying to establish a continuity into a game series pulled apart and confused, like people trying to rationalise the actor changes of the James Bond series or creating a credible timeline for the Legend of Zelda?

The new game in 2013 certainly looks interesting and promises to feature more puzzle elements so I hope it is a return to the style of the originals with fewer shooting elements and more opportunities to do the classic puzzles that defined the game. Sections such as one where she is escaping whilst tied up piece shown in the trailer mirror the levels in the first game where Lara has to survive without guns so perhaps there will be a bigger focus on capturing the appeal of the original games.

I for one would happily forgo all the fancy graphics for inspired sections set in skyscrapers with laser beams; visits to Loch Ness with a surprise guest; and dinosaurs in the South Pacific.

I just hope they finally settle on what they’re doing with Tomb Raider and don’t get confused over what the series should be about and where the characters goes from here. I for one would love to see what Core Design could do, if they were given the chance, to help resurrect the series but will hold my judgement until next year’s game is released.

What do you think? Am I holding the originals in too high a regard or am I right about the changes in the series?

Top Cat: The Movie [Movie Review]

Now I have to admit I do have what some might say a unique taste in movies and often disagree with popular opinion. For instance, dismissing some of its occasional cringey moments, I enjoy the third entry in the Sam Raimi Spider-man trilogy and feel it’s the second strongest of the films. I prefer the third Matrix film over the first. I think ‘Signs’ by M Night Shyamalan is one of the cleverest plotted films of recent years. And I also think films like ‘The Dark Knight’ and ‘The Avengers Assemble’ were over-hyped and good, but not great.

OK, so I’m probably setting myself up for a fall here but I have to say I also enjoyed the recently released, and widely panned ‘Top Cat: The Movie’, a Mexican export re-dubbed and released over here.

The film, based on the 1960s Hanna-Barbera cartoon of the same name, tells the story of Top Cat and his gang of alley cats who are the feline equivalent of the cast of Hustle, always on the lookout for a get rich quick scheme much to the annoyance of New York cop Officer Dibble who tries to keep them in line. In this film, though, Dibble has more to worry about with shabby millionaire Strickland conning the New York police commissioner into letting him become his successor and replacing the entire police force sans Dibble with computers, CCTV cameras and robots in an attempt to become even richer thanks a series of ridiculous laws that come with their own equally ridiculous fines. It’s up to an imprisoned Top Cat and his gang, with Dibble, to stop him and reclaim New York.

Getting to see the film was an interesting journey as my first attempt to see it was cut short by a faulty film showing so it was only a week later I found another slow to see it.

I feel that ‘Top Cat: The Movie’, like other Hanna-Barbera adaptations recently (“Yogi Bear” springs to mind), has been unfairly given negative reviews by critics. Sure, the movie is not laugh out loud but it’s certainly not a tedious ninety-minutes and is a vast improvement on toons brought to the big screen like 2002’s ‘Scooby Doo’.

The film has its fair share of great humour brought about by the situations the characters get themselves into, from a selection of Family Guy-style cut-aways based on observations, to a well-timed and spot-on parody of the opening titles without Top Cat, who at this point in the film is imprisoned in ‘Dog Jail’, and many other one-liners and puns from the characters and the generic robot guards, who are given a range of personalities and quality lines. It also has its fair share of weird off-the-wall moments such as the back-story to the Anthill-Mob-style gangsters introduced late into the film and the random small police officer in Dibble’s office, alongside some nod-and-a-wink jokes aimed at the more adult audience.

For a fan of the original cartoons it’s very in keeping, with the quiet, gentle humour that perpetuates through the animation studios work. It does drop a few clangers script-wise with Strickland’s repeated emphasis of saying he’s handsome when he’s in fact pretty ugly wearing thin, a male-dominated cast with a female cat originally just there as eye candy (but does get good characterisation as the films nears its conclusion) and a potentially dodgy characterisation of an Indian sultan in the opening sting (who incidentally comes from Pikachu, surely up there with choosing the name of the creatures in film ‘Lady In The Water’ as narfs, as a misake in naming) but these are out-numbered by many other better jokes.

Officer Dibble is one character who benefits from the film with a much stronger characterisation than the original films and you certainly grow to feel for him as a character as he becomes the central focus as key parts of the film as a victim of Strickland.

The animation style has also been heavily criticised as being poor for the film. However, I would disagree as it certainly suits the original as it looks like what Hanna-Barbera cartoons would look like if they’d be done now. Mixing in cell-shaded 3D environments with flatter characters, a sort of 2DTV-style, I think it really suits the piece and though it’s not to a Pixar-level of detail the classic cartoon characters look just as they used to but brought into the CGI era and there is still plenty of detail in background visual jokes, water effects and much more. I think the style is great and distinctive and suits it. That’s not to say it’s, of course, perfect with a few inexcusable animation faults (in a scene where a character digs, a piece of rubble doesn’t move as it should) but mostly works well.

Added into the mix the voice work captures the feeling of the original with Top Cat and Benny the Ball in particular sounding like the classic characters and there is a good nod to the original with a modernised version of the opening and closing credits with a fantastic new version of the classic theme. The movie manages to balance the old and the new with the sixties feel of the original with references to modern technology and society.

Overall it’s not a film that’s going to win any awards but certainly doesn’t deserve the drubbing it has been getting in the press. With animation that mixes 2D and 3D effectively and suits the style of the original with a plotline that captures the gentle humour of the inspirational cartoon series, it’s definitely worth ninety minutes of your time to watch.

(7/10)

Sunday, 10 June 2012

Are ITV letting Primeval fail?

Returning to a topic I’ve covered several times over the past year or so, I want to ask the question that has been on my lips for a long time: are ITV letting Primeval fail?

For those of you not familiar with the trials and tribulations of the programme, the show – which looks at a team investigating rips in time through which past and future creators enter our era – was cancelled after the third series and only saved by a global deal that saw ITV show series four first followed by digital station Watch, with Watch getting the premiere for series five. Finally, almost a year after series five debuted ITV start showing it on Saturday.

Now I’m not going to say ITV have an easy sell with Primeval series five. It was shown on television last year and has been on DVD and Blu-Ray for nearly as long. But they’ve not exactly gone out of their way to promote it to the not-unsubstantial audience already out there that have yet to see the series, which in my opinion is the strongest one behind series three.

I’m not going to be naive and say that ITV must be champing at the bit to re-commission Primeval due to their financial troubles, but with an audience of 4.6m on average for last year’s series it’s not a small audience and it’s the closest thing they have at the moment to Saturday teatime drama. Though we are getting a series follow-up in Canadian spin-off ‘Primeval New World’ I don’t think I’m the only one who would like a UK-based sixth series, promoting British actors and actresses and set here in Blighty. The UK doesn’t have enough home-based drama that can be sold abroad – Primeval and Doctor Who stand very much alone in this field – and the loss of Primeval will be a great shame. Though nearly eighteen months since the cameras last rolled on the series it’s still not too late to get everyone back together for a sixth series.

But I don’t see it happening. Why? Well, aside from the focus now moved to the North American version, ITV are certainly proving either incompetent at marketing the show or intent on letting it fail to justify not renewing it.

Television adverts promoting its return have only started airing within ten days of its return. Itv.com/primeval remains down since series four ended. @itvprimeval hasn’t been updated since the 9th March last year; their Facebook page at http://www.facebook.com/ITVprimeval deathly quiet. If you go to itv.com there’s nothing on the front page: no publicity for the returning which is now only six days away.

Contrast this to Watch’s marketing for series five when it debuted on their channel last year. Granted, they had to make the effort to promote the series on a minority channel but, especially considering their lesser budget compared to ITV, did one of the best marketing campaigns for a series ever with specially filmed on-air promos featuring the cast, a strong website and a month-long Facebook fan page which gave its members a special treat each and every day to whet their appetite. If they can manage it, why can’t ITV?

I would love a sixth series of Primeval to see more storylines and how the characters develop and have a credible alternative to Doctor Who, which is treated with far more respect by the BBC than Primeval ever has been ITV. Unfortunately I don’t think we’re going to get it through a combination of factors from the unavoidable, such as the financial issues faced by drama creators, but also by the things that have been done badly or could have been done better, such as the disappointingly poor promotion by ITV. Even their publicity last year for series four was hardly earth-shattering, but at least they had information on the website, a Twitter handler and a generally bigger buzz, all things that don’t cost many pounds to undertake.

As ITV are promoting the fifth series with ‘The beginning of the end’ I hardly think the future of the show looks rosy, poorly marketed and hidden away in the schedules amongst the buzz of Euro 2012 and against a month, June, that’s typically one where people would rather go out than stay in and watch television (though the typical British weather is putting paid to that at the moment).

ITV, you disappoint me.

(But, you know, if you’d like someone to update the online pages over the next week for free I would happily do it to help boost the viewing figures – message me!)

Tuesday, 5 June 2012

Nintendo E3 in a Nutshell

Tonight, after a brief thirty-minute preview of what the Wii U can do technologically and socially on Sunday, we got the full seventy minute Wii U experience at E3 announcing many games for the new console, alongside a sample of 3DS games with a further broadcast on Wednesday night to give more insight into these.

So what did we get? Well it was a very enjoyable presentation with a few surprises. It was arguably Mario-centric, especially when it came to 3DS games, but there was much to whet the appetite of those interested in what the Wii U has to offer and overall was a very enjoyable presentation packed with promise.

Two of the most exciting games shown have to be the latest entry into the Mario franchise and a surprise finish with a not-heard-of game (I’ll talk about these in more detail at the end) but there was a lot to take in, even if Reggie’s suggestion they had a lot to get through in an hour not stopping him waffling and re-capping what we already knew about the tablet.

Though I’ve not played a game in the franchise yet, God-sim sequel Pikmin 3 looks to be a step-up both graphically and in game play with a stronger multi-player focus and more depth and challenge.

There were also a few other reveals including the console being available in black and white – though no confirmation whether at launch; compatibility with Netflix, YouTube and Amazon Video; and how it can support two game pads in post-launch games with rumble and speakers confirmed in the individual game pads.

Games revealed include a special edition of Batman Arkham City using the game pad as an inventory selector among other things; Scribblenauts Unlimited for both the Wii U and 3DS with the former at least boasting touch-screen combination of items to create your own unique objects; Wii Fit U which can work with just the screen and a piece of technology called the Fitmeter, which looks like a pedometer-style device that works with NFC with the game pad to upload your work out through the day to the system; and SiNG, a new franchise that sees the game pad become a lyrics screen, allowing you to face the crowd rather than away from them to sing, whilst your friends can take part in a dance game. All these look very promising titles. Even if they had to play Carly Rae Jepsen as part of the last one.

Also given more information were 3DS games including ‘New! Super Mario Bros 2’ released on August 19th in the USA with a strong gold collector theme (no real explanation though) and the return of raccoon Mario; a new Paper Mario game with a brief explanation of the sticker power-ups; and the Luigi Mansion sequel for the portable console featuring multiple mansions. More will be revealed for the handheld at tomorrow’s demonstration including, one presumes, games that don’t involve Mario and what the gold theme means for the new handheld game, not that we have long to wait for it.

Lego City Stories, also shown in the Wii U version and ending with a funny Mario joke, looks like a Lego version of Grand Theft Auto with its city-based mission-based gameplay; and the inevitable Just Dance sequel. There was also quick previews of games such as ‘Aliens: Colonel Marines’; ‘Ninja Gaiden 3’; ‘Darksiders 2’; ‘Assassins Creed 3’, ‘Rayman Legends’, ‘Trine 3’ ‘Tank! Tank! Tank!’; ‘Tekken Tag Tournament 2’, ‘Castlevania’ and ‘Mass Effect 3’ on the video screens during the presentation, all with more information on the website that was announced at the end.

After a comment that may get Reggie sacked – “Being the puppet-master is like being in charge of NOA” – we got a bigger focus on ZombiU, a Left-For-Dead style shoot-em-up first teased on Sunday night’s video that looks promising and also includes an interesting, but possibly gimmicky, camera application to turn you into a zombie, that at least moves with you as you do.

The presentation ended on the very promising Nintendoland game, see below, though it doesn’t seem like it will be packaged with the console, but will at least be available at launch.

Reggie advised people to find out more at e3.nintendo.com and there’s certainly more to be seen then from concept art to videos and other games such as Project P-100 (a Pikmin-style superhero game); Panorama View (a play on augmented reality in your living room using the game pad); and ‘Game and Wario’ which looks to be the party game successor to the ‘WarioWare’ franchise.

Overall it was a very promising presentation for Nintendo and possibly the strongest line-up of games revealed for any console launch, with the technology to back it up. There are still questions to be answered relating to the power of the console and how much it will ultimately cost, and whether the announced “hardcore” games will be enough to satisfy the naysayers and build a strong foundation on top of the aging PS3 and Xbox 360, but in the wake of E3 I feel that Nintendo are definitely in a strong position for a festive launch this 2012.

And here is some more on two games in particular I can’t wait for...

New! Super Mario Bros U

A new 2D platform game set in the Mario Universe. From the title card displayed, showing Baby Yoshis and the sea-mine type squid monsters, but with a more art-style feel with moving, texture-rich backgrounds, it looks like a cross between the New! Super Mario games and the two Super Mario World releases. One background resembles Van Goth’s night-sky paintings.

With the hints from the Nintendo Direct show, there is a new power-up that turns the playable characters into a flying squirrel, demonstrating similar movements to the hover abilities of the SMW cape. Also with power-ups you can feed the baby Yoshis, but no evidence that they grow up into full Yoshis but this will be likely. Yoshi can also receive a balloon power-up, similar to the one from Super Mario Galaxy 2, that allows a character to grab onto him and float around. It also seems that baby Yoshis can trap enemies in bubbles.

There is also four player co-op play using the Wiimotes – with Miis playable and is more assist play than verses play. The two Toad characters return as players three and four. The player in charge of the Wii U game pad can place blocks, platforms and freeze enemies to assist the others.

Star coins and red coins also return as does a Giant-style world from Super Mario Bros. 3 and the moving Boo ghost circles from Super Mario World. Moving platforms, time-sensitive platforms (including some resembling Electroplankton leaves), dark underground limited-light sections and underwater levels are also present.

New! Super Mario Bros U will be a launch game with the Wii U console.

Nintendoland

Nintendoland is the Wii U equivalent of Wii Sports set inside a theme park populated by Miis with a series of mini games including ones set in the Mario, Donkey Kong (“Crash Course”), Animal Crossing (“Sweet Days”), Metroid and Zelda (“Battle Quest: Archery and Swordplay”) universes.

One game – “Haunting Hijinks” heavily shown was based on Luigi’s Mansion, a top down Pacman-style game where the game pad player controls ghost scaring the other four players, who have to explore the maze and shine their torches on the ghost to weaken it and ultimately destroy it, but their torches have limited batteries, replenished by batteries available in the maze. Meanwhile the ghost can cause players to faint who can be re-animated by other players shining their torches on them. The ghost wins if all players are knocked out at the same time, or defeated if worn down by torch light. Only the game pad player can see everyone’s locations and the players can’t see the ghost.

Another game is one based on a tech demo for last year which is a game based on shooting metal weapons at targets.

Nintendoland will be a launch game with the Wii U console.

Wonderpedia - The New Magazine

Whilst browsing in my local Morrisons I decided to pick up some magazines (no, not that sort of magazine before anyone suggests anything!) and among the usual Stuff and NME and bits was a new magazine called 'Wonderpedia', released this month for the introductory price of just £1.99.

'Wonderpedia' is basically Wikipedia meets QI in magazine form, a stylish 100-page collection of facts, figures and articles on everything from the Mona Lewis to a Bangoko prison, the working of the brain and the heart to what makes a psychopath.

I'm not entirely sure who the magazine is aimed at as the language is straight-forward but not child-like but the straightforward laying out facts and strong design and photo focus suggest it is for a younger audience, though the style of ads are the ones you'd tend to find in a men's magazine - cars, beer, the, er, latest bladeless fan from Dyson. I think it's a magazine that is trying to hit lots of people and its a wide demographic sweep that works.

Very well composed with a good mix of chunky articles but also snippets of facts, often with large, bold photos or diagrams, it's truly an interesting read, sort of like a Schott's Miscellany book but with more pictures.

It sounds like the monthly issue will be just £2.99 from issue two and for what you get that is a bargain, and you can save even more by subscribing.

A surprise pick up and a magazine well worth reading to find out lots you don't know on a very wide range of subject matters. Give it a try!